7.1 Display Mode
ODM Selection
| Option | Description |
|---|---|
| Display Mode | [BVM] / CRT / PVM / Scanlines / Clean Use Analogue Original Display Modes (ODMs) to recreate the look and feel of various CRT displays. For the best experience, please use a 4K-compatible display. |
ODM Settings
| BVM | |
|---|---|
| Horizontal Beam Convergence | Consumer / [Professional] / Off |
| Vertical Beam Convergence | Consumer / [Professional] / Off |
| Edge Overshoot | On /[Off] |
| Edge Hardness | [Soft] / Hard |
| Image Size | [Fill] / Integer / Integer+ |
| Image Fit | [Original] / Stretch / Cinema Zoom |
| PVM | |
|---|---|
| Horizontal Beam Convergence | Consumer / [Professional] / Off |
| Vertical Beam Convergence | Consumer / [Professional] / Off |
| Edge Overshoot | [On] |
| Edge Hardness | [Soft] / Hard |
| Image Size | [Fill] / Integer / Integer+ |
| Image Fit | [Original] / Stretch / Cinema Zoom |
| CRT | |
|---|---|
| Horizontal Beam Convergence | [Consumer] / Professional / Off |
| Vertical Beam Convergence | [Consumer] / Professional / Off |
| Edge Overshoot | [On] |
| Edge Hardness | [Soft] / Hard |
| Image Size | [Fill] / Integer / Integer+ |
| Image Fit | [Original] / Stretch / Cinema Zoom |
| Scanlines | |
|---|---|
| Horizontal Beam Convergence | Consumer / Professional / [Off] |
| Vertical Beam Convergence | Consumer / Professional / [Off] |
| Edge Overshoot | [Off] |
| Edge Hardness | [Soft] / Hard |
| Image Size | [Fill] / Integer / Integer+ |
| Image Fit | [Original] / Stretch / Cinema Zoom |
| Clean | |
|---|---|
| Interpolation Algorithm | [BC-Spline] / Bilinear / Blackman-Harris / Lanczos2 |
| Gamma Transfer Function | [Tube] / Modern |
| Sharpness | Very Soft / Soft / [Medium] / Sharp / Very Sharp |
| Image Size | [Fill] / Integer / Integer+ |
| Image Fit | [Original] / Stretch / Cinema Zoom |
[Bold] = default
7.2 Hardware
General
| Virtual Expansion Pak | Enable or disable the built-in Expansion Pak. For games that require the Expansion Pak, this option cannot be changed. |
Region [Auto] / NTSC / PAL | Use Auto to automatically select the appropriate region for running games, or force a different region setting. Setting the HDMI Mode to a 50Hz mode is recommended if using the PAL setting. |
Advanced Video Processing
De-blur [On] / Off | On original hardware, a blur filter was applied by the video interface to smooth out dithering or aliasing artifacts during output scaling. This process reduced the visible noise, but resulted in a softer, more blurred image. Enabling De-blur removes this filtering for perfect pixel clarity and sharpness that is particularly fitting for 2D style games and the Clean ODM. |
32-bit Color [On] / Off | On original hardware, the internal rendering process handled 32-bit color via the RGBA pipeline, but because of hardware constraints and latency issues, the actual video output was only 16-bit color. Enabling this setting forwards this hidden full color expression all the way to the display. This can greatly improve image clarity, color gradients, and remove dithering patterns revealing details never seen on original hardware. |
Disable Texture Filtering On / [Off] | Texture filtering blends texture pixels achieving the original smooth classic appearance. Disable this original filtering for sharp, blocky, pixelated textures without smoothing - eliminating blur, but exposing the low-resolution, jagged nature of N64 assets |
Disable Antialiasing On / [Off] | Antialiasing smooths jagged edges and helps fill gaps between polygons by computing a 3-bit coverage mask for each original pixel. Disable this setting for a sharper, but more jagged boundary along the edges of objects. |
Advanced Hardware (Experimental)
Force Original Hardware On / [Off] | Disables all enhancement settings to run games with the same performance as the original hardware. This includes disabling overclocking, 32-bit color, and progressive output. |
Force Progressive Output Beta On / [Off] | Force Progressive Output removes interlacing and provides superior image quality over de-interlacing by delivering the full original image every frame. This modifies the Video core to output the full framebuffer instead of the CRT interlaced image — a feature unavailable on the original system — while keeping video post-processing true to the original Note: Force Progressive Output may not be fully supported with certain games, such as menu screens that use field rendering. Some games may exhibit graphical issues when this feature is enabled. Overclocking may improve the performance of this feature. |
Overclock [Auto] / Enhanced / Enhanced+ / Unleashed | Overclocks certain hardware elements, which can substantially improve frame rates in supported games and can improve Progressive Output performance. Auto Enhanced Enhanced+ Unleashed Manually adjusting overclock settings may lead to undesirable effects in certain games, such as increased game speed or instability. |