Every system Mega Sg supports is implemented 100% in FPGA. Each system is designed totally in house by Kevin 'Kevtris' Horton. Mega Sg does not use any software emulation.
No - we worked very hard to make sure that the wireless controller does not have any lag -- it operates even better than a bluetooth controller (2.4g).
Mega Sg is designed with an FPGA. Unlike software emulation, an FPGA based system produces zero inherent video lag because it isn't a computer and there is no OS. All of the hardware runs in parallel.
Mega Sg includes a Sega Master System cartridge adapter in the box. The included cartridge adapter supports Sega Master System game cartridges only. Sega Cards, MyCards, and Mark III games are supported with the Mega Sg Cartridge Adapter Set (sold separately).
Mega Sg supports both Sega CD and Mega CD via Mega Sg's original-style edge connector.
Yes, Mega Sg support stereo audio output through HDMI.
Yes, there will be settings in the menu that will allow you to do this.
Mega Sg is compatible with all Sega Genesis, Mega Drive and Sega Master System game cartridges. Unfortunately light gun games are not compatible on HDTVs - only on CRTs. You can use a CRT and Analogue DAC with your Mega Sg for light gun support.
Yes, Mega Sg supports flashcarts.
Yes, Mega Sg has a designated PAL mode accessible in the systems in game menu.
We highly recommend using low latency TV's for the best experience. Make sure to put your TV in "game mode" or turn off all the processing settings (motion modes etc). In terms of specific TV models, we suggest using the LG OLEDC7P.
Yes, make sure it is low latency and in game mode. We suggest using the LG OLEDC7P.
Yes, the 32x is compatible with Mega Sg but it requires additional hardware. Please see our guide on Using Sega 32x with Mega Sg & DAC.
Just like Super Nt, we'll be taking feedback from users and continuing to develop for added compatibility and features after release.
We will be bringing original controller support to as many other systems as possible. Just like Super Nt, we'll be taking feedback from users and continuing to develop for added compatibility and features after release.